If you follow any of the above links, please respect the rules of reddit and don't vote in the other threads.A new public version of the Wii U emulator Cemu has been released. Someone has linked to this thread from another place on reddit: r/gameboy I’m starting a GBA programming series of videos. If you’ve been following along with development, you’ll have noticed that we’ve migrated MAME to C++17, overhauled the Lua interface, further streamlined and enhanced the emulated memory system, and cleaned up a lot of ageing. A lot has happened in these two months, in terms of internal improvements to MAME as well as user-visible changes.
![]() added dialog for IPS patching to choose whether they were made for headered or unheadered ROMs added options to emulate bugs in ZSNES and older Snes9X releases to increase compatibility added a new "hotfixes" option to fix critical (deadlocking) bugs that also occur on real hardware (eg for Dirt Racer) added CPU and SA-1 overclocking support much smarter automatic HD mode 7 perspective correction support Viewing office 365 groups in outlook 2016 for macadded multi-monitor support to Windows, Linux, and BSD added an option to deinterlace all SNES games by rendering at 480p (almost no speed hit highly recommended) added option to mute sound during fast forwarding and rewinding ![]() fixed the -fullscreen command-line option added wildcard search support to the file loading window fixed path selection dialog from sometimes appearing offscreen restructured the settings menu to be more intuitive removed icarus from bsnes and merged the heuristics directly into bsnes itself removed template integer classes from the fast PPU to make the code more portable fixed the pseudo-hires blur emulation support with the accuracy PPU ![]() minor speedups to SuperFX and Cx4 emulation (via object locality) added many more tooltips to explain GUI functionality added Game Boy support for decoding Game Genie and Game Shark codes added SNES support for decoding Game Genie and Pro Action Replay codes Gameboy Emulator Reddit Software Filter SupportAnd if that's not enough, there's also true pixel-perfect ZSNES snow effect emulation. Here are the major changes in version 0.108 according to the author:This release brings in a 25% speed increase, optional frameskipping during fast forward (allowing an additional 33% max frame rate), official HD mode 7 support, SameBoy integration for 60% faster and more accurate Super Game Boy emulation, software filter support (snes_ntsc, HQ2x, Eagle, scanlines, etc), the return of mightymo's integrated cheat code database, cheat search support, movie recording and playback support, rewind support, cubic audio interpolation, 7-zip decompression support, ExLoROM board mapping support, adaptive sync support for OpenGL, and greatly improved macOS support. fixed every reported regression caused by the speed optimizations I've been adding recentlyYou can download the new version from the bsnes page.A new version of the Super Nintendo emulator bsnes has been released. suppress Alt+F4 while in fullscreen mode One of the Nightly builds (about SNES CPU overclocking) was featured in this Ars Technica article, while the HD-mod of bsnes was featured in an older Ars Technica article. On this page you'll also find two new download links: the link for Nightly builds (with as-of-yet unreleased features) and the HD-mod, which improves graphics of "mode 7" games like F-Zero and Mario Kart.
0 Comments
Leave a Reply. |
AuthorDolonchapa ArchivesCategories |